
Of the three physical damage types, allowing you to bypass many forms ofĭamage reduction with ease. Ranged touch attack.Įarth Blast (Sp): You can choose among any RegularĬold Blast (Sp): Cold damage is fine, but If you go for physical, you’ll do more damage, but you’ll face damage reduction which you may be unable to bypass since “magic” weapons don’t bypass things like DR/adamantine, and you need to make regular ranged attacks instead of ranged touch attacks.ĭamage, so it can’t compete with Earth Blast or Telekinetic Blast. If you go for energy blasts, you’ll face increasingly common energy resistances after low levels, but you get to make ranged touch attacks, largely guaranteeing that you will hit afte rlow levels. The choice between an energy blast and physical blast is an important strategic choice. You get one a 1st level, and you don’t get another until 7th level. Your choices of blasts are extremely limited. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. If you’re having trouble finding a specific talent, press Ctrl+F (Command+F for Mac users) to bring up text search. This breakdown follows the format of the class description for easy reference. You want a diverse set of talents to handle a variety of challenges, but you also want enough talents to keep your blasts useful and interesting. These talents are the tools in your toolbox. The most important feature of a Kineticist is their “Wild Talents”.
